This week I was focused on following this tutorial: https://www.youtube.com/watch?v=rYxDUbeShXk
This tutorial was very stressful. Plasticity is a really hard program, there's a lot of niches things that don't make sense to me just yet. One of those is the limited movement of edges and faces. Coming from a vertex based software, not being allowed to move some edges to adjust a face is really annoying.
I have been doing this in the Free version of Plasticity, there are a hand-full of features that are not offered, this made following the tutorial even more confusing.
In conclusion, I am very impressed by the capabilities of this software, i definitely see why professionals are using it in the industry, it's fast, clean and you don't have to worry about topology. I want to continue learning this software, it would be an incredible advantage for me to master this software with my next project.
For ventures I want to do this project: https://www.artstation.com/marketplace/p/JmYBB/ultimate-weapon-tutorial-for-portfolio
Hell yeah!
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