GOAL: Clean up and get beautiful renders. This will allow me to start applying to jobs with a piece worth looking at.
Week 1: Clean up Topology and UVs
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Before |
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After |
I took it from 27k tris to 10k tris. I can go lower but I want this piece to be for a portfolio render and then go all the way down to 1-5k.
I am using 3 UV Maps, I just want the portfolio/beauty shots to look super good.
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UV_1 Frame, UV_2 Slide, UV_3 Mag and Misc |
Week 2: Get a clean Bake and add Decals
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Clean Bake |
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Decals_01 |
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Decals_02 |
I am having a problem when opening Substance Painter; the mesh gets chopped and it looks like the decals and bake don't work, but if you get close it looks fine. I'm guessing it's a processing problem and not a texture/bake problem, I am doing 4k textures and 3 UV maps
The rest of my Schedule looks like this.
Week 3: Lighting set up, Marmoset AO bakes, and beginning of texturing.
Week 4: Texturing and Renders.
I will be missing 5 days due to a personal trip from 5/29 to 6/2. This cuts down my timeline to texture and render.
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