Since this is a learning opportunity instead of a production opportunity, I will be documenting my path on learning Plasticity and creating simple shape.
I started off by watching this video:
I will be be summarizing and giving my thoughts on it.
Navigation: I can get away with not learning new movement controls as they have the alternative to switch to 3ds Max controls:
The newly acquired information set me on a path to try to replicate the Glock-19s slide. It's a simple shape, I have already done a low, mid, and high poly version in Max. I tried to implement my pipeline into plasticity:
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Reference |
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Test_01-Image_01 |
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Test_01-Image_02 |
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Test_01-Image_03 |
This was a very interesting test! I am very impressed by the ease of use of Plasticity, it feels fast and slow at the same time. It feels nice to not have to worry about polygons and breaking the topology.
My biggest problem with this test was the lack of reference images in the software but after finishing this test I looked up how to add images planes. that should make my life so much easier!
I am so excited to continue doing more tests and getting faster and better with Plasticity!
Other Help:
Schedule:
Week 1: Getting started! Get familiar with the navigation, shortcuts, and key maps. Recreate the Glock-19's slide and reflect on it.
Week 2*: Learn to set up a scene to do accurate modeling. (Reference images, scale, units, etc)
Week 3: Follow this tutorial and create a hand grip: https://youtu.be/rYxDUbeShXk?si=WDrsePQMuVsP0P5B
Final: Reflect.
*I will be out for 5/7 days of the week at my sister's wedding.
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